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blog:odborny:2021-04-13-modding_diablo_2_on_macos_plugy_enjoy-sp_and_more [2021/04/14 08:25]
Róbert Toth TBL editors
blog:odborny:2021-04-13-modding_diablo_2_on_macos_plugy_enjoy-sp_and_more [2021/05/10 17:14] (aktuálne)
Róbert Toth
Riadok 3: Riadok 3:
 A lot can be changed and tweaked in Diablo 2 – however, lots of modding sites went down in the last couple of years, so it is getting increasingly harder to gain some info on how to do it – especially when running under Wine(skin) on Mac OS X. A lot can be changed and tweaked in Diablo 2 – however, lots of modding sites went down in the last couple of years, so it is getting increasingly harder to gain some info on how to do it – especially when running under Wine(skin) on Mac OS X.
  
-**//In this article I will be slowly gathering my own experiences and manuals for modding and tweaking Diablo II 1.13d.//**+**//In this article I will be slowly gathering my own experiences and manuals for modding and tweaking Diablo II 1.13d.//** This //is// and //will remain// a work-in-progress.
  
  
Riadok 46: Riadok 46:
 ==== Enjoy-SP v1.7 ==== ==== Enjoy-SP v1.7 ====
   * **Download here:** [[https://www.moddb.com/mods/enjoy-sp-mod]]   * **Download here:** [[https://www.moddb.com/mods/enjoy-sp-mod]]
-  * +  * Current version (1.7) was made for Diablo II 1.13c, so it works with any version of Diablo II 
 + 
 +What does it do? 
 +  * Enables all ladder-only rune words and uniques 
 +  * Increases experience gain on higher levels (or, more precisely, eliminates the ''ExpRatio'' decrease starting from level 70) 
 +  * Increased the chance of getting uniques, rares and sets when gambling 
 +  * Increases drop rates of uniques, rares, sets, runes and gems and decreases junk-drops 
 +  * Further increases drops from all bosses (Act, Super Uniques, Uniques) and adds new Mini-Boss class. Additionally, [[https://diablo-archive.fandom.com/wiki/Ancients_(Diablo_II)|Ancients]] now drop items. 
 +  * Decreases the item-level and the required-level of 80+ weapons and armors, and slightly decreases the required level of all uniques 
 +  * Changed some Cube recipes, added recipes for socketing unique and set items (1 socket only) and normal and superior items (up to 6 sockets), simplified de-socketing and upgrading runes 
 +  * … and much more (read the official page) 
 + 
 +==== Installing PlugY and Enjoy-SP together ==== 
 +TODO
  
  
Riadok 53: Riadok 66:
  
 ==== General modding guidelines and info ==== ==== General modding guidelines and info ====
-  * Order of loading files +  * TODO Explain Order of loading files 
-  * -direct -txt commands +  * TODO -direct -txt commands 
-  * + 
 +Note that the ''-direct -txt'' command is a 2 command function: 
 +  * the ''-txt'' command tells the game to generate the binary files in the excel folder on start up. 
 +  * the ''-direct'' tells the game to load the "data" folder first and only //then// the .mpq files. 
 +So if you are starting a mod for the first time with only txt files in the excel folder and no bins, use the ''-direct -txt'' and start a new character. This will generate the bins for the first time. 
 +After the bin files are generated, you only need to use the ''-direct'' command. The ''-direct'' command loads the data folder only and doesn't need to re-generate the bins, if they are already there. 
 + 
 +The point here is that the ''-direct'' command is all you need the load the data folder, the ''-txt'' command is not needed all the time, only for the first-time generation of bin files. 
 + 
 +Also note that **//to reload these txt/bin files, you do not need to exit game//** – they are generated and loaded when you load the game from the character screen.
  
  
 ==== Changing colour of gems on ground (when holding Alt) ==== ==== Changing colour of gems on ground (when holding Alt) ====
 +To do this, you need to prepend special colour codes (or their escape sequences, if the TBL editor you use allows it) to names of all gems in ''/mod/data/local/LNG/ENG/string.tbl'' file (which itself is by default packed inside ''Patch_D2.mpq'' file).
 +  * [[https://d2mods.info/forum/kb/viewarticle?a=50|The List of Color codes for 1.09]]; [[https://d2mods.info/forum/viewtopic.php?t=1762|Another one]]
 +  * [[https://d2mods.info/forum/viewtopic.php?t=27003|Changing Gems and Runes ALT color!]]
 +  * [[https://d2mods.info/forum/viewtopic.php?t=66881#p500686|How to actually do this]] :-)
 +
 +==== Allow Jewels and Charms to be gambled ====
 +You need to add Jewels and Charms to the list of items allowed to be generated by gamble routine in ''/mod/data/global/excel/Gamble.txt''. To do this, append these lines to the end of file:
 +<code>Small Charm cm1
 +Large Charm cm2
 +Grand Charm cm3
 +Jewel jew
 +</code>
 +
 +Some important notes:
 +  * **//You must end the file with a newline//**, otherwise game wouldn't recognize the item type written in the last line.
 +  * If you want to add another item types, you might find their codes in ''/mod/data/global/excel/Misc.txt'' (column ''code''). They are also references from ''TreasureClassEx.txt'' file (columns ''ItemX'').
 +  * If you want some items to appear more frequently in gambling window, you might list them several times in the file.
 +
 +==== Change probability of Exceptional and Elite items in gambling ====
 +This is controlled by columns ''GambleUber'' and ''GambleUltra'' in ''/mod/data/global/excel/DifficultyLevels.txt''. The probability for an Exceptional/Elite item to be generated is calculated with the following formula (see [[https://www.diabloii.net/forums/threads/help-newbie-on-gambling-exceptional-elite-items.722574/#post-7085143|How are Exceptional/Elite items generated?]]):
 +  * Exceptional: ''exceptionalProbability = max{0%, (ilvl – qlvlV) * 0.9% + 1%}''
 +  * Elite: ''eliteProbability = max{0%, (ilvl ? qlvlE) * 0.33% + 1%}''
 +  * where ''ilvl = clvl (-5 to +4)'' and ''qlvl = quality - lvl'' of base item to be generated (e.g. 33 for Demonhide gloves)
 +The constants (0.9% and 0.33%, respectively), are defined (as ''90'' and ''33'') in the file. My suggested setup is this:
 +<code>
 +Name […] GambleRare GambleSet GambleUnique GambleUber GambleUltra
 +Normal […] 100000 15000 15000 50 50
 +Nightmare […] 100000 15000 15000 200 200
 +Hell […] 100000 15000 15000 800 800
 +</code>
 +So no magic-only items (we are gambling, we want something real!), only **unique items** with 15% probability (in file written as portion of 100000, so 15000), **set items** with 15% probability (again 15000 in file) and **rare items** (the rest, i.e. 70% – in file written as 100000 to catch the rest). I have set the probability of getting Exceptional/Elite item to 0.5%/2%/8% (for Normal/Nightmare/Hell, respectively) per one item level (''ilvl'') above quality level (''qlvl'').
 +
 +=== Gambling for Unique Circlets ===
 +If you are gambling for exceptional or elite versions of [[https://diablo-archive.fandom.com/wiki/Circlets_(Diablo_II)|unique/set circlets]], remember that only Coronets (and not Circlets!) can be upgraded in gambling window into Tiaras or Diadems. See [[https://www.reddit.com/r/pathofdiablo/comments/ea2nxg/the_complete_overview_guide_to_gambling_in_diablo/|The complete overview guide to Gambling in Diablo 2 and PoD.]]
 +
 +
 +==== The Cow King in Enjoy-SP does not drop his unique Cow King's Leathers set items – here's how to fix it ====
 +The problem is that Enjoy-SP replaces The Cow King with The Cow Chieftain (looks like The Smith in Barracks), which prevents the game from recognizing that this monster is actually the Cow King which //could// drop [[https://diablo-archive.fandom.com/wiki/Cow_King%27s_Leathers_(Diablo_II)|Cow King's Leathers]] set items. To fix this:
 +  - in ''/mod/data/global/excel/MonPreset.txt'' replace this line: <code>1 The Old Cow King</code> with this line: <code>1 The Cow King</code>
 +  - and in ''/mod/data/global/excel/TreasureClassEx.txt'' replace these lines: <code>
 +Cow King 7 850 983 983 1024 0 Act 1 Uitem C 1 Act 1 Melee B 2 0
 +Cow King (N) 7 850 983 983 1024 0 Act 1 (H) Uitem C 1 Act 1 (N) Melee B 2 0
 +Cow King (H) 7 850 983 983 1024 0 Act 1 (H) Uitem C 1 Act 1 (H) Melee B 2 0
 +</code> with these lines: <code>
 +Cow King 7 850 983 983 1024 0 Act 5 Equip C 15 Act 5 Good 3 Cowset 1 0
 +Cow King (N) 7 850 983 983 1024 0 Act 5 (N) Equip C 15 Act 5 (N) Good 3 Cowset 2 0
 +Cow King (H) 7 850 983 983 1024 0 Act 5 (H) Equip C 45 Act 5 (H) Good 15 Cowset 3 r33 1 0
 +</code>
 +
 +This will restore the original Cow King (which is needed for Diablo II code to allow the drop of Cow King's Leathers) and and the same time keep the enhanced Cow King's drops from Enjoy-SP.
 +
 +Note that this won't assure that the Cow King will //actually// drop anything from his set, it only gives him a chance to do so. However, in Enjoy-SP/Plugy (don't know if also in original game – probably not), you might open the portal to [[https://diablo.fandom.com/wiki/The_Secret_Cow_Level|The Secret Cow Level]] several times – you just have to Save and Exit game between your runs. To do so, repeatedly go to [[https://diablo.fandom.com/wiki/Tristram#Diablo_II|Tristram]] through The Stony Field teleport to obtain [[https://diablo.fandom.com/wiki/Wirt%27s_Leg|Wirt's Leg]] and open the portal (Horadric Cube → Tome of Town Portal + Wirt's Leg → opens portal to The Secret Cow Level).
  
 ==== Tweaking shrines ==== ==== Tweaking shrines ====
 +TODO
 +
 Disable unwanted shrines: Disable unwanted shrines:
-  * set required level so high that they will never appear (200+) +  * in ''/mod/data/global/excel/Shrines.txt'' set required level so high that they will never appear (200+) 
-Make monster shrine  +Make monster shrine reusable after some time (so that you can generate more uniques, yay!) 
-  *+  * set column ''reset time in minutes'' to e.g. 1 (the column is in minutes)
 My version: only spawn monster, experience and gem shrines, disable other shrines My version: only spawn monster, experience and gem shrines, disable other shrines
-  *+  * change ''effectclass'' column values so that the only enabled shrine with ''effectclass'' 4 is ''Warping Shrine'' and the only enabled shrines with ''effectclass'' 1 are ''Shrine of Enirhs'', ''Experience Boost'' and ''Gem Upgrade'' 
 +  * note that the chance for effect class 1 is 10% while the chance for effect class 4 is 90% (see [[https://www.diabloii.net/forums/threads/the-shrining-shrines-revisited.966990/|The Shrining guide]]). 
 +  * ''Shrine of Enirhs'' is out, but it can still be rolled by game, and if so, the game will instead spawn ''Gem Upgrade'' shrine.
 Good sources for info: Good sources for info:
   * x   * x
- 
- 
-==== Tweaking gambling (and difficulty levels) ==== 
-Change probability for unique/set items: 
  
  
Riadok 80: Riadok 154:
 ==== Save-game editors (Trainers) ==== ==== Save-game editors (Trainers) ====
   * **Preferred (tested, working):**   * **Preferred (tested, working):**
-    * +    * **Hero Editor 1.04**: [[https://www.moddb.com/games/diablo-2-lod/downloads/hero-editor-v-104|download here]]. Note that it must be properly installed, not just copied over, as it copies some files to windows.
-    x+
   * **Other (untested or not properly working):**   * **Other (untested or not properly working):**
-    * x +    * **Jamella Hero Editor 4.0 beta9c**: [[https://d2mods.info/forum/downloadsystemcat?id=17|download here]] or [[https://www.moddb.com/mods/jamella-editor/downloads/jamella-editor-v40-beta9c|here]]. Do not use, the latest Diablo II version it supports is 1.09. See [[http://web.archive.org/web/20020601091746/http://jamella.cjb.net/|archived original page]] 
-    * x+    * **Shadowmaster 0.87beta**: [[https://d2mods.info/forum/downloadsystemcat?id=17|download here]]. Do not use, the latest Diablo II version it supports is 1.09
  
 ==== TBL editors – editing game texts (strings) ==== ==== TBL editors – editing game texts (strings) ====
Riadok 92: Riadok 165:
   * ''patchstring.tbl'' is in ''patch_d2.mpq'' and contains the texts from the current patch.   * ''patchstring.tbl'' is in ''patch_d2.mpq'' and contains the texts from the current patch.
 Game "loads" its texts in this order, so the latter will override the earlier files – e.g. if the particular text from original Diablo II gets redefined in the expansion, and later again by a patch, game will use the text from patch (pretty clever). Game "loads" its texts in this order, so the latter will override the earlier files – e.g. if the particular text from original Diablo II gets redefined in the expansion, and later again by a patch, game will use the text from patch (pretty clever).
- 
-**List of editors:** 
   * **Preferred (tested, working):**   * **Preferred (tested, working):**
     * **AFJ tbl Editor 1.12:** [[https://d2mods.info/forum/viewtopic.php?t=15454|download here]]. This is the best editor to use. It has support for colour code escape sequences, does not have any program dependency and I have tested it and it simply works. Two important notes:     * **AFJ tbl Editor 1.12:** [[https://d2mods.info/forum/viewtopic.php?t=15454|download here]]. This is the best editor to use. It has support for colour code escape sequences, does not have any program dependency and I have tested it and it simply works. Two important notes:
Riadok 103: Riadok 174:
  
  
-==== xxx ==== +==== Others ==== 
-==== xxx ==== +TODO
-==== xxx ====+
  
  
-==== ModsPlugY and Enjoy-SP ====+ 
 +===== Gameplay Tips ==== 
 + 
 +==== Types of Monsters ==== 
 +As Enjoy-SP increases drops from all bosses and unique monsters, running for them is now more important and much more fun.  
 + 
 +There are three basic types of monsters in Diablo II (see monster basics [[https://diablo-archive.fandom.com/wiki/Monsters_(Diablo_II)#Monster_Basics|here]] or [[https://diablo.fandom.com/wiki/Monster#Diablo_II|here]]): 
 +  - **Normal monsters** with white name: mobs not really worth anything 
 +  - **Champion monsters** with blue name (see [[https://diablo-archive.fandom.com/wiki/Champion_Monsters_(Diablo_II)|here]] or [[https://diablo.fandom.com/wiki/Champion_monsters#Diablo_II|here]]): spawned randomly; they appear in 5 varieties: Berserker, Champion, Fanatic, Ghostly or a Possessed champion monster. They are all much harder to kill, but not really worth the time. 
 +  - **Unique monsters** with golden name (see below)these include ordinary unique monsters, which are spawned randomly, and super unique monsters spawned always at the same place; and they all drop the best items. 
 + 
 +With a Mini-Boss class introduced by Enjoy-SP, there are now 4 kinds of unique monsters (ordered by drop rates from best to least interesting): 
 + 
 +  - **Act Bosses** (see [[https://diablo-archive.fandom.com/wiki/Act_Boss|here]] or [[https://diablo.fandom.com/wiki/Act_Boss#Diablo_II|here]]): 
 +    * **Act I:** Andariel – stats [[https://diablo2.diablowiki.net/Andariel#Statistics|here]] or [[https://diablo-archive.fandom.com/wiki/Andariel_(Diablo_II)#Monster_Stats|here]] 
 +    * **Act II:** Duriel – stats [[https://diablo2.diablowiki.net/Duriel#Statistics|here]] or  [[https://diablo-archive.fandom.com/wiki/Duriel_(Diablo_II)#Monster_Stats|here]] 
 +    * **Act III:** Mephisto – stats [[https://diablo2.diablowiki.net/Mephisto#Statistics|here]] or  [[https://diablo-archive.fandom.com/wiki/Mephisto_(Diablo_II)#Monster_Stats|here]] 
 +    * **Act IV:** Diablo – stats [[https://diablo2.diablowiki.net/Diablo#Statistics|here]] or  [[https://diablo-archive.fandom.com/wiki/Diablo_(Diablo_II)#Monster_Stats_(Diablo_II)|here]] 
 +    * **Act V:** Baal (stats [[https://diablo2.diablowiki.net/Baal#Statistics|here]] or  [[https://diablo-archive.fandom.com/wiki/Baal_(Diablo_II)#Monster_Stats|here]] 
 +  - **Mini Bosses** are Super Unique monsters "elevated" by Enjoy-SP mod, so they are stronger and have much better drops: 
 +    * **Act I:** 
 +      * Blood Raven, Griswold, The Smith, The Countess 
 +    * **Act II:** 
 +      * Radament, The Worm, The Summoner 
 +    * **Act III:** 
 +      * The 5 Council members 
 +    * **Act IV:** 
 +      * Izual, Hephasto, the 3 Seal-Lords 
 +    * **Act V:** 
 +      * Shenk, the 3 Ancients, Pindleskin, Nilathak 
 +  - **Super Unique Monsters** (see [[https://diablo-archive.fandom.com/wiki/Super_Unique_Monsters_(Diablo_II)|here]] or [[https://diablo.fandom.com/wiki/Super_Unique_Monsters|here]] or [[https://fabd.github.io/diablo2/wiki/super-uniques|this list]] with the exact location and treasure class of all super-unique monsters): 
 +    * **Act I:** 
 +      * TODO 
 +    * **Act II:** 
 +      * TODO 
 +    * **Act III:** 
 +      * TODO 
 +    * **Act IV:** 
 +      * TODO 
 +    * **Act V:** 
 +      * TODO 
 +  - **Unique Monsters** (see [[https://diablo-archive.fandom.com/wiki/Unique_Monsters_(Diablo_II)|here]] or [[https://diablo.fandom.com/wiki/Unique_Monsters#Diablo_II|here]]): 
 +    * These are spawned randomly, but if you see them, you should kill them, as with Enjoy-SP they drop good stuff too. 
 + 
 + 
 +==== Horadric Cube Recipes ==== 
 +This is the complete list of Cube Recipes, taking into account both original Diablo II recipes, and recipes changed or introduced by Enjoy-SP mod: 
 + 
 +  * TODO
  
  
 ===== Reference pages and Online Resources ===== ===== Reference pages and Online Resources =====
  
 +==== General pages ====
 +  * [[http://classic.battle.net/diablo2exp/|The Arreat Summit]], the "official" Diablo II online strategy guide
 +  * [[https://www.theamazonbasin.com/wiki/|The Amazon Basin Wiki]]: the best source for detailed description and analysis of:
 +    * **magical properties with listing of items that provide them** – see e.g. [[https://www.theamazonbasin.com/wiki/index.php/Crushing_Blow|Crushing Blow]], [[https://www.theamazonbasin.com/wiki/index.php?title=Open_Wounds|Open Wounds]], [[https://www.theamazonbasin.com/wiki/index.php?title=Piercing_Attack|Piercing Attack]], [[https://www.theamazonbasin.com/wiki/index.php?title=Slows_Target|Slows Target]]
 +    * **mercenaries** – see e.g. [[https://www.theamazonbasin.com/wiki/index.php?title=Mercenary|general description]] and [[https://www.theamazonbasin.com/wiki/index.php?title=Rogue_Scout|Rogue Scout]]
 +  * [[https://fabd.github.io/diablo2/|The Tankazon resource]]: great, clean reference page (without explanations) for:
 +    * [[https://fabd.github.io/diablo2/wiki/super-uniques|list of super-unique monsters]] with their exact location, levels and treasure classes
 +    * [[https://fabd.github.io/diablo2/wiki/experience|list of area levels]]
 +    * [[https://fabd.github.io/diablo2/wiki/itemswith.html|list of unique magical properties]] – nicely complements specific properties lists on The Amazon Basin page.
  
 +==== Gameplay ====
 +  * [[http://web.archive.org/web/20070101015638/http://www.d2data.net/|Archived d2data.net page]] with many reference indexes
 +  * [[http://web.archive.org/web/20110311010338/http://diablo3.ingame.de/tips/calcs/weaponspeed.php?lang=english|Weapon Speed Calculator]] (archived, but functional version)
 +  * Treasure Classes of all item types, uniques and sets: [[https://diablo2.diablowiki.net/TC_1.10|diablo2.diablowiki.net]] or [[http://web.archive.org/web/20080317010811/https://www.diabloii.net/items/110tc.shtml|DiabloII.net]] (same data, just different sources)
 +  * [[http://web.archive.org/web/20091217115522/http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262|Monster Resistances and Immunities Guide]] (archived)
  
 +==== Horadric Cube ====
 +  * [[http://classic.battle.net/diablo2exp/items/cube.shtml|Horadric Cube recipes]]
  
-~~DRAFT~~ +==== Jewels ==== 
-TODO+  * [[http://classic.battle.net/diablo2exp/items/magic/jewels.shtml|Jewel Prefixes and Suffixes]] 
 +  * [[https://diablo2.diablowiki.net/Jewel_Affixes|Jewel Affixes]] 
 + 
 +==== Charms ==== 
 +  * [[https://www.reddit.com/r/pathofdiablo/comments/92oi7w/full_list_of_the_best_charm_prefixes_and_suffixes/|List of the best charm prefixes and suffixes]] 
 +  * [[https://www.diabloii.net/forums/threads/charm-guide-final-version-hopefully.403178/|The Charm Guide]] 
 +  * [[http://classic.battle.net/diablo2exp/items/magic/smallcharms.shtml|Small Charms Prefixes and Suffixes]] 
 +  * [[http://classic.battle.net/diablo2exp/items/magic/mediumcharms.shtml|Large Charms Prefixes and Suffixes]] 
 +  * [[http://classic.battle.net/diablo2exp/items/magic/largecharms.shtml|Grand Charms Prefixes and Suffixes]] 
 + 
 +==== Shrines ==== 
 +  * [[https://www.diabloii.net/forums/threads/the-shrining-shrines-revisited.966990/|The Shrining - Shrines Revisited]] – an in-depth guide to shrines and their modding 
 +  * [[https://d2mods.info/forum/viewtopic.php?t=58707|Shrines.txt File Guide]] on The Phrozen Keep 
 + 
 +==== Gambling ==== 
 +  * [[https://www.diabloii.net/forums/threads/help-me-on-gambling-lvl.343001/#post-3452468|What item levels can I gamble?]] 
 +    * Short answer: items are generated with ilvl between clvl-5 and clvl+4 
 +  * [[https://www.diabloii.net/forums/threads/help-newbie-on-gambling-exceptional-elite-items.722574/#post-7085143|How are Exceptional/Elite items generated?]] 
 +    * Short answer: <code> 
 +Exceptional: pV = max{0%, (ilvl – qlvlV) * 0.9% + 1%} 
 +Elite: pE = max{0%, (ilvl – qlvlE) * 0.33% + 1%}</code> 
 +    * Note that these constants (0.9% and 0.33%, respectively), are defined (as ''90'' and ''33'') in ''/mod/data/global/excel/DifficultyLevels.txt'' under ''GambleUber'' and ''GambleUltra'' columns, respectively. 
 +  * [[https://www.reddit.com/r/pathofdiablo/comments/ea2nxg/the_complete_overview_guide_to_gambling_in_diablo/|The Complete Guide to Gambling]] 
 + 
 +==== Modding ==== 
 +  * [[https://www.d2mods.info/forum/kb/index?c=4|File guides on The Phrozen Keep]] 
 +  * [[https://www.diablofans.cz/d2/modding-tabulka-atributu/|Table of all item attribute codes]] (in Czech) 
 + 
 +==== Increased Attack Speed, Faster Block Rate, Faster Cast Rate and Breakpoints ==== 
 +  * [[https://diablo2.diablowiki.net/Breakpoints|Breakpoints]] on DiabloWiki.net 
 +  * [[Blocking explained|https://diablo2.diablowiki.net/Blocking]] 
 +  * [[https://diablo2.diablowiki.net/Guide:Defense_101_v1.11,_by_Alecz|Defense Guide v1.11]] 
 +  * [[https://diablo2.diablowiki.net/Body_Armor|Body Armor Explained]]
  
-Text…+==== Experience and Fast levelling ==== 
 +  * [[https://diablo2.diablowiki.net/Experience|Experience]] 
 +  * [[https://diablo2.diablowiki.net/Guide:Diablo_2_Level_Up_Guide_v1.10|Diablo 2 Level Up Guide v1.10]]
  
 +==== Character Builds ====
 +  * [[https://diablo2.diablowiki.net/Guide:Lightning_Amazon_v1.10,_by_Jek|Lightning Amazon]]
  
  
blog/odborny/2021-04-13-modding_diablo_2_on_macos_plugy_enjoy-sp_and_more.1618381557.txt.gz · Posledná úprava: 2021/04/14 08:25 od Róbert Toth